During the week of March 4th 2019, I created a series of moving platforms.
Following on from the splines created last week, the knowledge gained from creating a spline that the player would move on was applied to a collection of moving platforms.
Using splines in this context allowed for the creation of platforms that would move smoothly rather than platforms that simply moved from one axis value to the other without much variation in the other axises.
The first platform is one that only moves once the player lands on it, taking the player to the next section.
The platforms after this move on their own, but this set rotate in a ferris wheel-like fashion, making their movements predictable and giving the player time to jump and land on them.
The third set is similar, but move in and out of inaccessible terrain to showcase the system’s use in level design and provide a reasonable difficulty curve to this part of the tech demo.