During March and April 2019, I worked within a group project that involved combining and improving on the systems we created prior in the Gameplay Programming course. This would eventually lead to the creation of a small game that used all of these systems in levels that showcased their potential.
This video showcases a system contribution I made to the original second scene, a type of spline called the Bezier spline. This was used to create an almost perfect circle which has a set of four moving platforms rotating around it, resembling a ferris wheel of sort.
The player, still on a spline, would board it and ride it to their next destination, a top section on the right which would lead to the final scene, or an optional bottom section for those are curious which rewards them with a health pickup.
Similar to the other parts of this scene, this was intended to provide variety to the scene which in turn would showcase the systems working under all sorts of conditions without the need for any additional tinkering.