During March and April 2019, I worked within a group project that involved combining and improving on the systems we created prior in the Gameplay Programming course. This would eventually lead to the creation of a small game that used all of these systems in levels that showcased their potential.
This video showcases another part of the original second scene. This section would involve the player, still locked to a spline, travelling on a set of platforms moving in the same direction, which are also on a spline.
The player would be stopped during a segment of this, as seen at 0:27 where they are forced to briefly leave the travelling platforms as they travel beneath a point of accessibility. The player would then be interrupted by a slime enemy which they have to defeat before then returning to the moving platforms.
This section was designed to incorporate splines on both the player and platforms in a different way than the previous section, showcasing the system’s full potential.