During March and April 2019, I worked within a group project that involved combining and improving on the systems we created prior in the Gameplay Programming course. This would eventually lead to the creation of a small game that used all of these systems in levels that showcased their potential.
This video showcases the original version of the second scene, which was unfortunately scrapped late in development. This part of the scene showcases what would have been a section where the player would be on a spline, jumping on platforms that are heading towards the camera, meaning the player has only a small segment of time before the platform leaves them as they are locked on an axis that only lets them move forwards.
A more difficult variation which has a second set of platforms was also present. It was positioned a bit further behind so by the time the player jumps off the first set, the second set will be available to jump on and there will be plenty of time to then jump off that set to proceed.
This section was also planned to introduce the permanent double jump powerup which would add leeway in case mistakes are made when proceeding in this section as it gets increasingly difficult.