As part of the Commercial Games Development module in my third year of university, three sets of game jams occurred that lasted within intervals of two weeks. This diary contains my contributions towards my group for the second game jam.
This game jam’s prompt was to create something based on a Foundry, a facility at the university built for game development. We were also given the requirement of having the game be suitable for play on a touchscreen TV in a public area on campus.
Our group decided to create three mini-games that occured simultaneously on a single screen, encouraging the use of co-operative play
One of the games involved dragging and moving physical bugs, representing program bugs, into a bin, representing a debugger. This aspect of the game was developed by another group member and myself, my focus on the bug movement.
The movement was created to be random, while getting increasingly more intense in speed due to the timed nature of the overall game, another decision made to compliment it being available for public use, as small sessions suit that environment the best.
I also worked on integrating the mini-game to the overall system, such as the ability to earn points from the mini-game. A smaller addition was keeping the segment of the screen allocated to our game visually distinct to avoid confusing clash with the games to its side.